Sep 11, 2008, 02:59 PM // 14:59
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#261
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Ascalonian Squire
Join Date: Sep 2006
Location: La La Land
Guild: [XlX]
Profession: A/
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I guess the moral of the story here is to do as many runs as possible before any further updates roll out. Without UA, still possible; Thommis won't chase fleeing foes as far, still doable; obviously Anet is aiming at nerfing this very specific farm scheme, I won't be surprised if the next update comes out with "Justicar Thommis will not move further than his aggro circle at spawning time". Do it while you still can.
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Sep 11, 2008, 04:07 PM // 16:07
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#262
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Ah well, all we'll need then is the monk to be Mo/N with Consume Corpse / Necrotic Traversal and Rebirth / UA and the rest of the team to /suicide close to the wall.
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Sep 11, 2008, 05:30 PM // 17:30
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#263
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Quote:
Originally Posted by Dzjudz
Ah well, all we'll need then is the monk to be Mo/N with Consume Corpse / Necrotic Traversal and Rebirth / UA and the rest of the team to /suicide close to the wall.
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With all the time and trouble to die and no wall to keep minions back is likely not worth the trouble. First the Sin would have to run in get some aggro to the wall and the team kill it. Then monk quickly NTs over and everyone else dies, either Vampiric or bring aggro over to the wall and die that way. Rebirth eveyone, then go in and kill the rest, which may be only Thomis, but still lots of monkey business.
You can get to Thomis with a normal team in NM in 14 minutes. I suscpect without the wall to protect you, in HM things would be very chancy and considerably longer. What I am suggesting, maybe were back to doing Slavers completely to Duncan.
Last edited by gerg-nad; Sep 11, 2008 at 09:19 PM // 21:19..
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Sep 11, 2008, 08:03 PM // 20:03
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#264
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by gerg-nad
***SNIP***
You can get to Thomis with a normal team in NM in 14 minutes. I suscpect without the wall to protect you, in HM things would be very chancy and considerably longer.
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A cryway team can finish this run in roughly half the time under optimum conditions (good spike coordination, easy mob spawns, etc...). My elementalist/mesmer has had much faster farm runs accordingly.
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Sep 12, 2008, 10:42 AM // 10:42
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#265
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Ascalonian Squire
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Are somes of you are doing the run in HM ?
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Sep 12, 2008, 01:38 PM // 13:38
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#266
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Knights Guild Battalion
Profession: E/Mo
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Voltaic Spears drop from all of the Chest of the Slaver. Mine dropped in Selvetarm and Duncan. Plus I've gottena number of other rare drops. However I've done the complete dungeon over 100+ times.
I've farmed Thommis about 80+ times and only seen one VS drop and half a dozen Amethyst Eagis and a couple of various other rare drops such a couple of Pyroclastic axes etc...
My question is this: Do the odds of a drop decrease depending on the number of people running quest? For example, with so many people farming the hell out of Thommis would the drop rate for the items be decreasing?
I recall reading somewhere in the past that this is true. Is this the case?
Thanks everyone!
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Sep 12, 2008, 03:20 PM // 15:20
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#267
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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FYI...
Thomis will pull to the wall but generally takes a little more coaxing.
Consequence of Sin dying is only real consequence, UA nerf
However the popularity has dimished significantly.
After going numerous times with SH and Crier teams not convinced one is better than the other, base on time. Have had 2-3 minute runs with either, it all depends on the group, the spawn, and how the group pulls.
Last edited by gerg-nad; Sep 12, 2008 at 03:28 PM // 15:28..
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Sep 12, 2008, 07:30 PM // 19:30
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#268
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by kadz
Are somes of you are doing the run in HM ?
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I do all VS-runs in HM... after all, why get only one chest drop when you can get two?
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Sep 12, 2008, 07:32 PM // 19:32
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#269
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by kadz
Are somes of you are doing the run in HM ?
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Everyone is doing the run in HM.
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Sep 12, 2008, 07:34 PM // 19:34
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#270
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Quote:
Originally Posted by gerg-nad
FYI...
Thomis will pull to the wall but generally takes a little more coaxing.
Consequence of Sin dying is only real consequence, UA nerf
However the popularity has dimished significantly.
After going numerous times with SH and Crier teams not convinced one is better than the other, base on time. Have had 2-3 minute runs with either, it all depends on the group, the spawn, and how the group pulls.
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I do see cryway generally killing in less time than SH... the key difference is mob-AI retreat. If a cryway group is properly spec'd, the mobs won't run, thus resulting in shorter kill times. However, if there is even one AE-fire-nuker in the bunch, then he/she can easily spoil it for the rest of the team.
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Sep 12, 2008, 07:55 PM // 19:55
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#271
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Ascalonian Squire
Join Date: Sep 2008
Guild: [TFK] The Fallen Keeprs
Profession: R/
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Quote:
Originally Posted by Nightow
If anything, I think this has increased the cost of granite now. It was pretty close to 300g for 10 when I last checked.
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6-8k a stack last night in most places.
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Sep 12, 2008, 08:10 PM // 20:10
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#272
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Atrocity
6-8k a stack last night in most places.
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lol, granite is the new feathers! Going to have to look up that Elemental farming run now and try it on my rit.
BTW, friend got a req 12 VS other night, proud of it too.
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Sep 12, 2008, 08:13 PM // 20:13
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#273
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Ascalonian Squire
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Quote:
Originally Posted by Dzjudz
Everyone is doing the run in HM.
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And did you know how the Sin build is ?
Cose in Sin you have only a 25% run , and thoses mob who have a knock down skill is very annoying.And killed me so many time.
And well , in HM you cant use hero and merc >< healer are too resistant
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Sep 12, 2008, 08:15 PM // 20:15
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#274
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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I just got one VS r10 in NM
how much are they now?
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Sep 12, 2008, 08:34 PM // 20:34
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#275
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Krytan Explorer
Join Date: Aug 2007
Profession: E/
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I bought a Q10 VS <with caster mods> for 100K+20e today
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Sep 12, 2008, 08:48 PM // 20:48
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#276
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Ascalonian Squire
Join Date: Sep 2008
Guild: [TFK] The Fallen Keeprs
Profession: R/
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Meh....guess I'm selling mine before they hit 80k in December.
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Sep 13, 2008, 11:51 AM // 11:51
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#277
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Ascalonian Squire
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how the f*** are you success the Run in HM in permaSin with thoses horsesman with the KD skill ? :O
somes of you use "I'am unstoppable" ? of "dwarvenStab" ?
And with dwarven stab you have to use alcohol each run ><
or is there any tip to success the run without all that ?
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Sep 13, 2008, 01:41 PM // 13:41
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#278
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Start using that?
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Sep 13, 2008, 03:51 PM // 15:51
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#279
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by kadz
somes of you use "I'am unstoppable" ? of "dwarvenStab" ?
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Just that. No alchohol.
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Sep 13, 2008, 03:58 PM // 15:58
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#280
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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kadz, you can just use the standard build to succeed in HM without any alcohol:
[glyph of swiftness][deadly paradox][shadow form][dwarven stability]["i am unstoppable!"][dash][dark escape][heart of shadow]
max Shadow Arts + superior rune
4 Air Magic
rest in Deadly Arts
Last edited by Dzjudz; Sep 13, 2008 at 04:02 PM // 16:02..
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